Lost Wonders best of Remake

Disclaimer: This set is still subjected to changes

Big thanks to Shima & authors of original Lost Wonders for permission to do the remake

Nibbur (originally Lost Wonders 2)

Nibbur Day (A) Side

1πŸ›οΈ: 3VP
2πŸ›οΈ: 5VP
3πŸ›οΈ: You may remove one of your non Purple cards from the game and place it under the side of the wonder
At the end of the game resolve the playin effect of those cards again and count it twice for scoring purposes

Nibbur Night (B) Side

1πŸ›οΈ: 3VP you may remove one of your Green cards from the game and place it under the side of the wonder
2πŸ›οΈ: 5VP you may remove one of your Green cards from the game and place it under the side of the wonder

When you place Green under the side of your wonder:

  • Compass - gives you 9πŸͺ™
  • Tablet - gives you 5VP
  • Cog - gives you 2 Shield

Tartaros (originally Lost Wonders)

Tartaros Day (A) Side

Tartaros doesn’t have any cost on wonder stages but need to use a card from specific era
1πŸ›οΈ: 3VP
2πŸ›οΈ: 6πŸͺ™
3πŸ›οΈ: 7VP

Tartaros Night (B) Side

Tartaros doesn’t have any cost on wonder stages but need to use a card from specific era
1πŸ›οΈ: 6VP
2πŸ›οΈ: 6πŸͺ™
3πŸ›οΈ: 6VP

Modern Wonders - Legacy

Disclaimer: This set is still subjected to changes

Delphi

Delphi Day (A) Side

πŸ‘οΈ - you can look at your hand from future age (2nd or 3rd)
1πŸ›οΈ: 2VP πŸ‘οΈ
2πŸ›οΈ: 4VP πŸ‘οΈ
3πŸ›οΈ: 1VP per every chain between cards in your city

Delphi Night (B) Side

Starting resource:

  • 2πŸͺ™
  • Every other city looses 1πŸͺ™
  • Everybody can see guild cards used in the game

1πŸ›οΈ: 3 time per game you can build a card that has a chain/icon requirement for free
2πŸ›οΈ: 6VP

Great Wall

Great Wall Day (A) Side

Great Wall can build its stages in any order

1πŸ›οΈ: Discount one resource for Blue, Red and Purple cards
2πŸ›οΈ: 3πŸͺ™ for every Gray card in your and your neighbors cities
3πŸ›οΈ: At the end of the game, gain an extra science symbol: the one you have the most copies of. In case of tie between multiple science symbols, choose 1 of the concerned symbols

Great Wall Night (B) Side

Great Wall can build its stages in any order

1πŸ›οΈ: 1πŸͺ™ for every Brown card in your and your neighbors cities
2πŸ›οΈ: At the end of the game, gain an extra science symbol: the one you have the least copies of. In case of tie between multiple science symbols, choose 1 of the concerned symbols
3πŸ›οΈ: 2 Shields
4πŸ›οΈ: At the end of the turn during which this symbol enters play, take allof the Age cards in the discard. Choose one and construct it for free.

Clarification: If there are conflicts, resolve Halicarnassus, Carthage, Great Wall, Solomon (Leader), Forging Agency (Cities)

Parsa

Parsa Day (A) Side

1πŸ›οΈ: 3VP
2πŸ›οΈ: Every Blue card that gives less than 5VP gives 5VP instead
3πŸ›οΈ: 7VP

Parsa Night (B) Side

Parsa Night (B) can build 1st and 4th in any order, 2nd stage after building 1st stage and 3rd stage after building 4th stage

1πŸ›οΈ: 3VP
2πŸ›οΈ: Every Brown card that gives one resource gives two of that resource instead (only for Parsa, can’t be traded)
3πŸ›οΈ: Every Red card gives additional Shield
4πŸ›οΈ: 3VP

7 Wonders - Modern Wonders

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Agra

Agra Day (A) Side

1πŸ›οΈ: 3VP
2πŸ›οΈ: When built get 2πŸͺ™ for every unbuilt wonder stage in your and your neighbors cities
3πŸ›οΈ: 7VP

Agra Night (B) Side

1πŸ›οΈ: 3VP
2πŸ›οΈ: At the end of the game get 2VP for every unbuilt wonder stage in your and your neighbors cities
3πŸ›οΈ: 7VP
4πŸ›οΈ: 7VP

Kyiv

Kyiv Day (A) Side

1πŸ›οΈ: 3VP Military victory token
2πŸ›οΈ: 5VP Military victory token
3πŸ›οΈ: 3πŸͺ™ per Military victory token

Kyiv Night (B) Side

1πŸ›οΈ: Two loss tokens and two shields
2πŸ›οΈ: 4πŸͺ™ per loss token
3πŸ›οΈ: When built get 1πŸͺ™ for every victory token in your city
At the and of the game get 1VP per victory token in your city

New York

New York Day (A) Side

1πŸ›οΈ: 3VP
2πŸ›οΈ: 5VP
3πŸ›οΈ: When built get 1πŸͺ™ for every blue card in your city
At the and of the game get 1VP per blue card in your city

New York Night (B) Side

1πŸ›οΈ: You can duplicate one of your resources from brown or gray cards
2πŸ›οΈ: When built get 1πŸͺ™ for every blue card in yours and your neighbors cities
3πŸ›οΈ: 6VP

Oxford

Astrolabe Science Symbol
Additional science symbol that can be used to make sets and is a separate symbol
Examples:
1 Astrolabe 1 Cog 1 Tablet - 3 * 1 + 7 = 10 points
1 Astrolabe 1 Cog 1 Tablet 1 Compass - 4 * 1 +7 = 11 points
2 Astrolabe 2 Cog 2 Tablet - 3* 4 + 14 = 26 points
2 Astrolabe 2 Cog 1 Tablet 1 Compass - 2 * 4 + 2 * 1 + 14 = 24 points

Oxford Day (A) Side

1πŸ›οΈ: 3VP
2πŸ›οΈ: 3πŸͺ™ & Astrolabe Science Symbol
3πŸ›οΈ: 7VP

Oxford Night (B) Side

1πŸ›οΈ: At the end of the game 6VP if you’ve built 1 wonder stage, 2VP if you’ve built 2 wonder stages
2πŸ›οΈ: 2 Astrolabe Science Symbols

Paris

Paris Day (A) Side

1πŸ›οΈ: 3VP
2πŸ›οΈ: 5VP
3πŸ›οΈ: At the end of the game get 2VP for every pair of cards in your city in 2 different non-blue selected colors
Example: 4 Browns 3 Red -> 6VP

Paris Night (B) Side

1πŸ›οΈ: 3VP
2πŸ›οΈ: When built choose get: 7πŸͺ™ OR Diplomacy Token
3πŸ›οΈ: At the end of the game get 3VP for every set of cards in your city in 3 different non-blue selected colors
Example: 4 Browns 3 Red 2 Green -> 6VP

Rio

Rio Day (A) Side

1πŸ›οΈ: 3VP. When built your neighbors get 3πŸͺ™
2πŸ›οΈ: When built your neighbors give you 1 card from their city
3πŸ›οΈ: 8VP. When built your neighbors get 1πŸͺ™

Clarifications:
Neighbors can’t give you a card you already have
If both want to give you the same card, the neighbor you are passing cards in the current age has priority
If they have no card, that can be legally built in your city, they just discard 1 card
If they have no cards nothing happens
If they give you card with when built effect they don’t loose that effect
New card is treated like it was built in your city this turn
If the order matters, 1st card built comes from the neighbor that you are passing cards to

Rio Night (B) Side

1πŸ›οΈ: When built get 7πŸͺ™ and your neighbors get 2πŸͺ™
2πŸ›οΈ: 6VP. When built your neighbors get 1 Debt token (-1VP)
3πŸ›οΈ: When built you can remove 1 Loss Token. If you did get 5VP military victory token

Timbuktu

Timbuktu Day (A) Side

1πŸ›οΈ: 3VP
2πŸ›οΈ: You can buy brown or gray resource from any player for 1πŸͺ™
3πŸ›οΈ: 7VP

Timbuktu Night (B) Side

1πŸ›οΈ: Your opponents once per turn can buy any brown or gray resource from you for 1πŸͺ™
2πŸ›οΈ: At the end of the game get 1VP for every different color of a card in your city
3πŸ›οΈ: 9VP

Interaction with other trade cards and trade discounts
General rule: Timbuktu abilities are a replacement effect for set price (1πŸͺ™)
When you combine it with other replacement effect like:

  • Marketplace (Base game)
  • West Trading (Base Game)
  • East Trading (Base game)
  • West Emporium (Armada)
  • East Emporium (Armada) the effect don’t multiply the price is still 1.

When you combine it with a discount effect like:

  • Clandestine Dock East/West (Cities)
  • Smugglers’ Cache (Cities 2nd edition/Cities Anniversary Pack)
    they do stack and you can β€œbuy” resources for 0πŸͺ™ in certain circumstances (when those cards provide the discount)

NOTE

All the art is owned by the respective artist/companies. This project is totally non-profit. Free to modify it, but your modifications have to be open-sourced as well. It is strictly forbidden to sell any of this for any kind of profit.

List of artists:
Agra - PΓ©ter KovΓ‘cs
Moscow - Nina Valinger
New York - Ray Weiler
Paris - Marc Mons
Oxford - Sofia da Silva
Rio De Janeiro - wallpaperaccess.com/christ-the-redeemer
Timbuktu - Francois Xavier MARIT/AFP

All images are used for strictly non profit reasons.