Disclaimer: This set is still subjected to changes
Delphi
ποΈ - you can look at your hand from future age (2nd or 3rd)
1ποΈ: 2VP ποΈ
2ποΈ: 4VP ποΈ
3ποΈ: 1VP per every chain between cards in your city
Starting resource:
- 2πͺ
- Every other city looses 1πͺ
- Everybody can see guild cards used in the game
1ποΈ: 3 time per game you can build a card that has a chain/icon requirement for free
2ποΈ: 6VP
Great Wall
Great Wall can build its stages in any order
1ποΈ: Discount one resource for Blue, Red and Purple cards
2ποΈ: 3πͺ for every Gray card in your and your neighbors cities
3ποΈ: At the end of the game, gain an extra science symbol: the one you have the most copies of. In case of tie between multiple science symbols, choose 1 of the concerned symbols
Great Wall can build its stages in any order
1ποΈ: 1πͺ for every Brown card in your and your neighbors cities
2ποΈ: At the end of the game, gain an extra science symbol: the one you have the least copies of. In case of tie between multiple science symbols, choose 1 of the concerned symbols
3ποΈ: 2 Shields
4ποΈ: At the end of the turn during which this symbol enters play, take allof the Age cards in the discard. Choose one and construct it for free.
Clarification: If there are conflicts, resolve Halicarnassus, Carthage, Great Wall, Solomon (Leader), Forging Agency (Cities)
Parsa
1ποΈ: 3VP
2ποΈ: Every Blue card that gives less than 5VP gives 5VP instead
3ποΈ: 7VP
Parsa Night (B) can build 1st and 4th in any order, 2nd stage after building 1st stage and 3rd stage after building 4th stage
1ποΈ: 3VP
2ποΈ: Every Brown card that gives one resource gives two of that resource instead (only for Parsa, canβt be traded)
3ποΈ: Every Red card gives additional Shield
4ποΈ: 3VP