Modern Wonders - Legacy

Disclaimer: This set is still subjected to changes

Delphi

Delphi Day (A) Side

πŸ‘οΈ - you can look at your hand from future age (2nd or 3rd)
1πŸ›οΈ: 2VP πŸ‘οΈ
2πŸ›οΈ: 4VP πŸ‘οΈ
3πŸ›οΈ: 1VP per every chain between cards in your city

Delphi Night (B) Side

Starting resource:

  • 2πŸͺ™
  • Every other city looses 1πŸͺ™
  • Everybody can see guild cards used in the game

1πŸ›οΈ: 3 time per game you can build a card that has a chain/icon requirement for free
2πŸ›οΈ: 6VP

Great Wall

Great Wall Day (A) Side

Great Wall can build its stages in any order

1πŸ›οΈ: Discount one resource for Blue, Red and Purple cards
2πŸ›οΈ: 3πŸͺ™ for every Gray card in your and your neighbors cities
3πŸ›οΈ: At the end of the game, gain an extra science symbol: the one you have the most copies of. In case of tie between multiple science symbols, choose 1 of the concerned symbols

Great Wall Night (B) Side

Great Wall can build its stages in any order

1πŸ›οΈ: 1πŸͺ™ for every Brown card in your and your neighbors cities
2πŸ›οΈ: At the end of the game, gain an extra science symbol: the one you have the least copies of. In case of tie between multiple science symbols, choose 1 of the concerned symbols
3πŸ›οΈ: 2 Shields
4πŸ›οΈ: At the end of the turn during which this symbol enters play, take allof the Age cards in the discard. Choose one and construct it for free.

Clarification: If there are conflicts, resolve Halicarnassus, Carthage, Great Wall, Solomon (Leader), Forging Agency (Cities)

Parsa

Parsa Day (A) Side

1πŸ›οΈ: 3VP
2πŸ›οΈ: Every Blue card that gives less than 5VP gives 5VP instead
3πŸ›οΈ: 7VP

Parsa Night (B) Side

Parsa Night (B) can build 1st and 4th in any order, 2nd stage after building 1st stage and 3rd stage after building 4th stage

1πŸ›οΈ: 3VP
2πŸ›οΈ: Every Brown card that gives one resource gives two of that resource instead (only for Parsa, can’t be traded)
3πŸ›οΈ: Every Red card gives additional Shield
4πŸ›οΈ: 3VP